Fallen earth where is slaughterville




















The Escapist staff members, special guest Lee Hammock, lead designer for Fallen Earth and members of the Content and QA teams, are going to spend time in-game this Saturday from 3 p.

The event is open to any community members who would like to participate and join The Escapist Clan in the game. If you would like to register for your free account with The Escapist , click here. Leading up to the event, players will have a chance to win one of 20 Psychoactive Shot keys -giving their character a nice XP boost before the big bash — by completing a short online Fallen Earth quiz.

We will also be giving away 20 additional Supercharge Shot keys during the event for those of you wanting to enter into a little in-game PvP in Slaughterville. Rookie Pharmacist Raise your Medicine Skill to Tourist: Mowbray Take in the view at Mowbray. Wayfinder: Aesterly Take in the view at Aesterly.

UrbExer: Underworks Find the cache in the Underworks. Break the Bank Help the Bankers in Blaine. Rookie Weaponsmith Raise your Weaponry Skill to Deadeye Use your Unbreakable Focus Ability 60 times. Tourist: Linewood Take in the view at Linewood. Skilled Scrounger Raise your Scavenging Skill to Tourist: Trumbull Take in the view at Trumbull.

Walk in the Park Unlock the secrets of Trailer Park. Skilled Gardener Raise your Nature Skill to Bird's Eye Vista Earn the trust of the Vistas. Orienteer: Pumphouse Take in the view at the Pumphouse. Devonian Period Unlock the secrets of Devon Township.

Rookie Chef Raise your Cooking Skill to Skilled Gunsmith Raise your Ballistics Skill to Copper-Bottomed Unlock the secrets of Coppermine.

Skilled Scientist Raise your Science Skill to Big Prick Use your Puncture Ability times. Tourist: Pinkston Take in the view at Pinkston. Dead Reckoner: Slaughterville Take in the view at Slaughterville. Banker's Hours Unlock the secrets of Blaine. Tourist: Blaine Take in the view at Blaine. Skilled Armorsmith Raise your Armorcraft Skill to Tourist: Dieseltown Take in the view at Dieseltown.

Get the Green Light Unlock the secrets of Greenburgh. Order or Chaos Unlock the secrets of Fracture or Post Tourist: Repository Take in the view at Repository.

Tourist: Burnside Take in the view at Burnside. Tourist: Tannerfield Take in the view at Tannerfield. Gas Guzzler Unlock the secrets of Dieseltown.

Thread the Needle Unlock the secrets of Needle Eye. Get Lost Unlock the secrets of Lost City. Deadeye Use your Unbreakable Focus Ability times. Orienteer: Bugfarm Take in the view at the Bugfarm. Rookie Geneticist Raise your Mutagenics Skill to Expert Scrounger Raise your Scavenging Skill to Marginally Good Eats Learn local recipes of the Plateau.

Curing the Blight Kill more Blight Wolves. Tourist: Pitchblende Take in the view at Pitchblende. Wayfinder: Greenburgh Take in the view at Greenburgh. Skilled Pharmacist Raise your Medicine Skill to Buxton Beauties Unlock the secrets of Buxton. Expert Gardener Raise your Nature Skill to Skilled Weaponsmith Raise your Weaponry Skill to Expert Scientist Raise your Science Skill to Expert Armorsmith Raise your Armorcraft Skill to Rookie Builder Raise your Construction Skill to Expert Gunsmith Raise your Ballistics Skill to Tourist: Monkeytown Take in the view at Monkeytown.

Exchange Pleasantries Unlock the secrets of Pleasant Hills. Wayfinder: Redfield Take in the view at Redfield. Wayfinder: Buxton Take in the view at Buxton. Dead Reckoner: Tinkersdam Take in the view at Tinkersdam. Tourist: Blackridge Take in the view at Blackridge. Skilled Chef Raise your Cooking Skill to An Ounce of Prevention Keep yourself in shape using the following Medicine items.

Dead Reckoner: Haietta Take in the view at Haietta. You may only have one of each effect type on you at a time. This reduces buff stacking and streamlines the system for better balance. Individual effects may have increased or decreased in power depending on their importance and compatibility with the new formulas and slot blockers.

The new general guideline is that any large-burst heal requires the player to remain stationary during the use time generally 1. Any regeneration-boosting heal can be activated on the move. See below for individual changes on effects. All tooltips have been reworked to follow the new formulas and effect alterations. It lasts 30 seconds with a 1 minute cooldown. Altered the armor bonus slightly, and increased the defense bonuses. Increased its cooldown time to 45 seconds.

Increased its armor value and its Melee skill bonus slightly. The ability lasts 15 seconds with a 1 minute cooldown. Athletics o Rebalanced the scaling of Body Toughening, with an overall effect increase. Lowered the use time to 2 seconds. Reduced the cooldown to 2 minutes. Rebalanced its stamina cost with new formulas and lowered the use time to 2 seconds.

Reduced the overall stamina regeneration buff, but the power now lasts 30 seconds with a 1 minute cooldown and there are no defense or attack penalties. Dodge o Changed Autumn Leaves to a Contingency Plan with a 15 second duration and a 1 minute cooldown. Decreased its defense bonus slightly.

Reduced its cooldown to 1 minute and rebalanced its defense values. Increased its duration to 30 seconds and reduced its cooldown to 1 minute. Rebalanced its defense bonuses and stamina cost.

It remains an Enforcer ability. Increased its duration to 30 seconds, reduced its cooldown to 1 minute, and rebalanced its defensive bonuses. First Aid o Changed Extended Care to a Secondary Skill buff, reduced its stamina cost across all ranks, and rebalanced the health regeneration. Reduced the use time to 3 seconds. Reduced its stamina cost and increased its duration to one hour along with all other significant long-duration buffs. Reduced its stamina regeneration and increased its duration to 30 seconds.

Reduced the cooldown to 15 seconds. It is only usable on dead targets as expected. Reduced its armor buff value and bonus maximum health slightly and reduced its use time to 3 seconds. Rebalanced the instant healing value across ranks. Reduced their activation time to 2 seconds and rebalanced their stamina costs. Group Tactics o Increased the range of all Group Tactics skills to 20 meters if they were not already. It remains an Aura.

In keeping with the theme of Group Tactics and the way other direct heals have been changed, you can no longer use this ability on yourself. Reduced the cooldown to 1 minute. Removed its defense buffs and increased its armor and save buffs. Reduced its cooldown to 1 minute. The duration is now 15 seconds and it has a 1 minute cooldown. Removed the threat increase portion. Its duration is 15 seconds with a 1 minute cooldown. It increases health and stamina regeneration along with defenses for 30 seconds with a 1 minute cooldown.

Reduced its regeneration rates slightly. Melee o Removed the flat damage values from all Melee skills that require a weapon swing. They are now based on actual weapon damage. All abilities now state whether or not they are resistible and by which saving throw they are opposed. This effect deals weapon damage and is not resistible, but is followed by a resistible stun Body.

Reduced its stamina cost slightly. It is not resistible and does not stack with other snares. Reduced its defense penalties, armor debuff, and stamina cost. Neither is resistible, but the rank of the bleed is visible on the effect tooltip so that it can be spotted and cured quickly enough. Reduced the defense penalties slightly. It is not resistible.

It now deals weapon damage in addition to its usual effects. It is not resistible o Rebalanced the defense debuff for Provoke across ranks and reduced its stamina cost. It is resistible Mind.

This skill may see further review in the future. Reduced its stamina cost. Pistol o Implemented Code to allow all pistol skills to have an effective range of meters, which is limited by the max range of the weapon firing the ability.

For example, if you fire Staggering Shot 2 using a pistol that has a 30 meter range, you can only hit targets with the ability up to 30 meters, not meters. Reduced its cooldown to 1 minute, and for balance purposes lowered the Pistol skill buff slightly as well. The general effect remains the same. This is a prepared pistol attack that causes a heavy armor debuff and prevents stamina regeneration for the duration of the effect.

The crushing damage functionality is no longer resistible, but the subsequent stun is. Rebalanced the Stamina cost across ranks. Neither effect is resistible. The ability is no longer resistible. Rifle o Implemented the same code that helps pistol skills reach a potential meters for rifles.

Range limitations on the weapon itself will still inhibit abilities from achieving this distance. The damage and snare are not resistible.

The stun can be resisted by a Body save. It increases your Rifle skill as it once did, along with the Ranged Defense penalty. Social o Changed Inconspicuous to a Contingency Plan that increases defenses for 30 seconds and reduces threat.

It is resistible with a Mind save. Edited all tooltips to follow the new formulas and effect alterations. This term is used whenever your maximum possible gamma is reduced by an effect, thereby limiting the amount of gamma that can be used for other mutations.

Alpha Mutations o Updated and reorganized the skill minimums for all Alpha mutations. They remain in the same general configuration, but may be gained earlier or later depending on the individual rank. They are toggled abilities that devote gamma and remain in effect until removed. Alpha buffing mutations are designed to be weaker than other mutation buffs of similar type in terms of numeric balance but are in place to allow players who do not specialize in mutations to make use of at least one of the slots available as Alpha mutations increase based on Willpower stat and not by devoting AP.

Empathic o Increased the range of Empower to 20 meters from the user, as it is a point blank area of effect and rebalanced its numeric values with the new formulas. It can also no longer be used on yourself that is the function of Priority. Its use time is 2 seconds and its cooldown is 3 seconds.

Its numeric values have been rebalanced so that it is stronger at lower ranks and weaker at higher ranks than it was previously.

Rebalanced its numeric values for healing and Gamma cost similar to Benevolence, though slightly weaker as Benevolence is the cornerstone of the Empathic mutation path. The mutation now only restores health, but also applies a health regeneration buff for 30 seconds after the resurrection is accepted.

Increased its range to 10 meters and its activation time to 8 seconds. It puts up a reflective shield that causes minor psionic damage to those who strike the user in melee until it is toggled off.

Enhancement o Changed Ablate to a toggled Primary Mutation that increases all secondary and tertiary armor ratings for the user by a scaling amount based on the new formulas. It devotes gamma instead of costing it. It increases the primary armor of all teammates within 20 meters by a value based on the new formulas. This can potentially be overwritten by a teammates existing Secondary Mutation if it is considered more powerful. Changed its armor debuff effects to share the same effect channel as other armor debuffs.

It still does not cost Gamma to activate, and has a 1 minute cooldown. It differs from other resurrection abilities in two respects; its multi-target capacity and its modifying of all regeneration values rather than just health regeneration, albeit for a shorter time. Reduced its cooldown to 3 minutes. The ability can be used on multiple teammates, but will not stack on the same target.

This ability can be used on the move. Like Priority, it cannot be used on the move and targets only the user.



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